![]() ![]() You'll see the info message a bit later in the loading process. Version 2.3.3 Module Manager is now integrated with the loading screen. I strongly advise to delete any 2.2.x version laying around as 2.2.1 and 2.2.2 don't deactivate themselves properly when a newer version is around (but they don't break anything either) There is a ingame DB reload/dump menu you can open with ALT-F11 while in the spaceport screen (be aware that it mess up R&D unlock, as the stock reload does) Version 2.3.1 A lot of under the hood code change. Version 2.2.0 Build for KSP 0.24 - Beware that the Save Game Fixer of previous version was disabled since 0.24 include fix that make it less usefull. It can take some (lot) of time if you have a bunch of olds saves. This version parse your save game just before the main menu. Version 2.0.x Read the list of change by ialdabaoth at the end of the 2nd post There is also some code to warn you if an old version of MM or my MMSarbianExt is present and to ask you to delete them. This makes install of addons using it easier since you don't have to check date on the file when overwriting it. The DLL name contain the version number, and even with 2 version present only the newest will run. ![]() The source code for this version is available here : ![]() He is the original creator of Module Manager. Module manager source is under a "CC share-alike license" under the term specified by ialdabaoth here. Ialdabaoth gave me his blessing to maintain Module Manager while he is away. With is you can edit squad (and other mod) part without overwriting their file. ![]() ModuleManager ( by Sarbian and Blowfish ) is mod that let you write patch file that edit other part at load time. ![]()
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